Monday, 7 November 2011

Progress Update/Proposal

Due to the concept development blog and working on my proposal, my main blog has been rather neglected for the last few weeks. However I have now added the concept development blog as a page which can be found at the top of this blog. The work found in the concept development blog and the proposal document below should more than account for a lack of activity on this blog.


AG1064A: Professional Practice – Project Proposal

 

Project Title:

An investigation of electronic dance music's evolutionary  history and its impact on new genre creation
Proposer:
Ross Watson
Student Number:
1000618
Programme:
Creative Sound Production
Specialism(s):
Electronic Music Production, Synthesis, DJing, Dance Music, Adobe Flash

Project Description
The total project proposal, including the Abstract, should not exceed 2,500 words. Please read the Project Proposal Guidelines and Project Proposal Example in the Learning Resources before writing your own proposal.

1. Abstract (Approx 250 words)
This project attempts to exemplify how the historical development of house music can be used to gain an insight into creativity and the development of new musical concepts. Music is presently one of the United Kingdom's top exports. The recording, live and music tourism industries play an important role in today's economy. An estimated 7.7 million music tourists travel from national and international destinations to attend music concerts, festivals and attractions across the United Kingdom, spending a total of £1.4 Billion in the process. Electronic dance music now occupies a significant stronghold within modern music, with an increasing amount of dance tracks now appearing in the top 40 sales and large volumes of consumers travelling to specialist dance festivals such as Glade, Global Gathering, Rockness, Creamfields and so forth. The proposer concludes that it is therefore important to aid the continual development of electronic music. One of the fundamental philosophies of techno production is conceptual progression, the idea that producers should constantly be pushing the boundaries, creating the music of the future. Techno is a derivative of house music, which similarly demands innovation, although not quite so aggressively. The latest sounds from the two genres often intertwine, generating new hybrids. However, there can at times appear to be a lack of originality in dance music, as similar sounding tracks are mass produced by bedroom producers attempting to recreate the successes of talented professional artists. By exploring key areas of genre development from the past, it is hoped that a methodology can be devised to aid producers in the development of new concepts in dance music.

2. Project Aim and Objectives
The aim of this research is to investigate the evolutionary history of electronic dance music, particularly house music and how this information can be used to enhance creativity.

The objectives are as follows:

1.0 Review and discuss the evolutionary development house music and the key elements which brought about change.

2.0 Examine the links between genres and identify the technological and  performance techniques which were fundamental to each genre.

3.0 Conduct practice based research in to the creation of new genres by applying knowledge gained from research in objectives 1.0 & 2.0 to devise new musical concepts.

4.0 Develop an interactive evolutionary timeline which illustrates the transformation of genres over a period of time.

3. Rationale

With the advent of computer music, anybody can now become an amateur producer for a low cost. The amateur producer can easily output his or her work on to the internet on music streaming websites or online record distributers such as Beatport or iTunes. This has lead to the market being overwhelmed with music produced without the necessary skills to accomplish creative mastery. This can often lead to a lack of originality as bedroom producers attempt to emulate the sounds of their favourite artists rather than create their own ideas, using online tutorials which teach specific production techniques relevant to the chosen genre.

The proposer attempts to address the issue of creativity by focusing on genre creation in the past. By taking a close look at music which is representative of its genre, including technical, technological and societal considerations; it is expected that, by pulling all this information together and articulating it, an insight into creativity can be acquired. The output from this project could be used by academics as research into creativity, perhaps for lesson plans. This information would also be useful for those bedroom producers hoping to further the creative aspect of their production skills. However, as Newton did not did not quantify what we should do with the laws of gravity, the proposer will not be developing lesson plans or tutorials as part of the honours project.  

The history of house music has been chosen because house music was the original form of popular dance music. Tracing it back to funk and even blues, the evolution is clearly audible. House music still uses structural techniques borrowed from funk, including the snare on the back backbeat and emphasis on the downbeat. Funk records are often samples, as are disco records which is a direct descendant of funk. In order to provide contrast, techno and electro house will also be analyzed. Both genres have some roots in house music but retain different aesthetic philosophies. Perhaps there are parallels which exist between house, techno and electro which may be useful to understand. 

The most logical approach to achieve these gain is by first gathering material which points to the revolutionary songs of each genre leading up to modern day house music. Following this, information about how these songs were created, what the inspirations were and how much did technological advancements and society have to do with these songs. Essentially, the hypothesis is that, by understanding how these ideas come about, this understanding can be applied to one's own creative approach. This hypothesis comes from the idea that lessons can be learned from the past. Otherwise, there would be no need for schools to teach history.

Following the gathering and review of historical data, the proposer will attempt to apply the knowledge gained into a series of experimental productions, each relating to specific ideas and objectives formed from the data. The final productions will then be played back to an audience in order to test for perceived originality or freshness of concept. The tests shall be co-organised by the proposer and a third year psychology student who has a good record of achievement. This should indicate whether or not the knowledge gained has been useful in providing inspiration for creativity. Following success, it would be fair to expect that other producers should also be able to pick up this knowledge and use it as inspiration, provided they have a rudimentary knowledge of their tools for production.

Another approach would be to develop a plan for other producers to work through and test the efficacy of their experimentation but this would require reliance on other producers to write music for the project and so appears an unrealistic goal. 

The interactive timeline will be used to illustrate the development of house music from funk until the present day. The proposers work will be the final destination in the timeline and would be an effective way to present the work as it audibly illustrates where the work has developed from.


4. Project Methodology

The proposer intends to achieve the above objectives by taking a practice based approach followed by scientific method/s in order to provide conclusive evidence of the success or failure of the practical output in relation to the original hypothesis.

Initially, all information gathered will be inputted into an electronic blog and publically hosted online. This stage of research will focus on identifying key moments in the musical progression of each genre. Initial research suggests house is derived from disco which is a direct descendant of funk. Using this knowledge, a systematic approach will taken in gathering information, beginning with literature focused on the history of funk followed by the history of disco and then house. Contemporary house, techno and electro will be studied along with the music theory and production techniques behind each genre. Once all this information has been gathered, a literature review will take place.

Using the information gathered in stage one and two, practice-based studio experiments shall be conducted, tested and reviewed as part of an iterative process. The proposer will experiment with a wide variety of production techniques in order to devise new musical concepts. A series of science based tests shall be run in order to assess the strength of the proposer's hypothesis. The results shall be analysed and evaluation will take place.

In order to add context to the project, an evolutionary timeline will be developed to showcase how music has developed over time and where the proposers work fits in the bigger picture.


5. Outcomes and Deliverables

The following deliverables shall be provided as evidence of having achieved the four objectives:

1.1 Research Diary
§  Diary in the form of an electronic blog, detailing research activities engaged in

1.2 Review and Discuss
§  Literature review documenting the evolutionary history of EDM

2.1 Links and Techniques
§  Digital Interactive document audibly illustrating the links between genres and highlighting techniques used

3.1 Experimentation
§  Concept mind maps
§  Documentation of concept development
§  Audio examples of experimentation
§  Run tests in order to help determine experimentation efficacy
§  Evaluative report detailing results of experimentation 


4.1 Practice
§  Completed Interactive Evolutionary timeline
§  Final musical compositions


6. Expertise and Experience of Project Proposer
The project proposer has approximately 5 years experience working with Ableton Live and over 10 years as a DJ. The proposer is particularly adept at maintaining energy on a dance floor and understands the principles behind good dance music. Previously, the proposer worked as a sound engineer for a successful club night and completed several electronic music tracks as part of university coursework. 

However, it has been identified that the proposer requires further skills in advanced production techniques in order to develop cutting edge music. the proposer must also acquire an in depth knowledge of Adobe Flash. Taking this in to consideration, the proposer shall attempt to develop his skills in these areas. This skill development will occur mainly in semester 1.


7. Timetable
To assist in completion of the project artefact and dissertation, the following timetable shall be used as a guideline and shall be followed from approximately late October 2011 until May 2012.


Methods and associated activities
Start Date
End Date
1.1
Research Diary
24/10/2011
10/12/2011
1.1.1
Review literature to identify genre evolution
24/10/2011
05/11/2011
1.1.2
Review Literature to identify technological impacts on genre development
05/11/2011
13/11/2011
1.1.3
Review Literature to identify social impacts on genre development
14/11/2011
20/11/2011
1.1.4
Update blog with summary of research findings and examples of influential music
20/11/2011
21/11/2011
1.2
Literature Review
21/11/2011
10/12/2011
1.2.1
Write a review of the literature researched in outcome 1.1
21/11/2011
10/12/2011
2.1
Links and Techniques
10/12/2011
29/01/2012
2.1.1
Identify links between genres using literature
10/12/2011
01/01/2012
2.1.2
Collect examples of links between genres
10/12/2011
01/01/2012
2.1.3
Identify influential techniques using literature
01/01/2012
29/01/2012
2.1.4
Collect examples of techniques
01/01/2012
29/01/2012
2.1.4
Collate data on to blog
29/01/2012
31/01/2012
2.1.4
Write a critical evaluation of findings for
dissertation
29/01/2012
14/02/2012
3.1
Experimentation
15/11/2011
01/03/2012
3.1.1
Develop ideas through mind map
15/11/2011
20/11/2011
3.1.1
Produce music concept 1 using ideas developed in mind map
20/11/2011
14/12/2011
3.1.2
Produce music concept 2 using ideas developed in mind map
14/12/2011
7/01/2012
3.1.3
Produce music concept 3 using ideas developed in mind map
7/01/2012
21/01/2012
3.1.4
Master completed tracks
24/01/2012
25/01/2012
3.1.5
Arrange survey/experiment
25/01/2012
08/03/2012
3.1.6
Conduct survey/experiment
09/03/2012
10/03/2012
3.1.7
Analyse and interpret results
10/03/2012
14/03/2012
3.1.8
Produce documentation of concept development
20/11/2011
25/01/2012
3.1.9
Critically evaluate musical concepts and detail whether experimentation results matched hypothesis
10/03/2012
17/03/2012
4.1
Practice
24/10/2011
05/05/2012
4.1.1
Gain proficiency in Adobe Flash
24/10/2011
07/01/2012
4.1.2
Choose appropriate music for evolutionary timeline
20/12/2011
07/01/2012
4.1.3
Prepare assets for timeline
07/01/2012
01/02/2012
4.1.4
Construct timeline
01/02/2012
01/04/2012
4.1.5
Refine timeline
01/04/2012
01/05/2012
4.1.6
Write a critical evaluation of the timeline for dissertation
01/04/2012
03/05/2012
8. Ethics and Risk Assessment
There may be participants used in this study for evaluation purposes. The participants will operate primarily in the recording studio and will be subjected to electronic music played back at a safe listening volume. The proposer and the participants will not encounter any substantial risks to health and safety during the evaluation process.

Failure to grasp Adobe Flash would result in non completion of task objective 4. A backup plan will be implemented which would involve using publically available flash assets or enlisting the help of an expert in this field.

There may be a lack of information in certain research areas where evidence is required.  As such,  a plan will be set in motion to come at the project from a slightly different angle without fundamentally changing what the project hopes to achieve.


9. Resources

The following resources will be required in order to complete the project proposed:
§  Ableton Live
§  Appropriate VST instruments and effects
§  Adobe Flash
§  Adobe Illustrator





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